Wispy Smoke
material
A wispy diffuse material designed specifically for volume objects.
See also: Wisps , Basic smoke , Materials , How to make clouds
Parameters
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Smoke Intensity |
This is an overall brightener/dimmer for the smoke color. |
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Use Smoke Color |
If this toggle is off, the smoke color is ignored. If both Point Color and Smoke Color are off, the default color is white. |
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Smoke Color |
This is the color of the smoke. |
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Use Point Color |
If this toggle is on, the smoke color is multiplied by any point color. If both Point Color and Smoke Color are off, the default color is white. |
Density
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Smoke Density |
The overall density of the smoke. Higher values are more opaque smoke that reflects light faster. |
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Shadow Density |
This is the same as Smoke Density but is used in the shadow pass. This controls how much light the smoke will block. |
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Receive Shadows |
If this toggle is on, the smoke tests for light visibility. Enabling shadows also enables self-shadowing. Note
For performance reasons, it is recommended to use Shadow Maps for shadowed smoke. |
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Illuminance Angle |
This is the angle of the cone, in which the smoke will test for shadows. |
Wisps
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Do Noise |
If the toggle is off, the smoke will look like Basic Smoke. |
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Frequency |
This value controls how "wiggly" the smoke wisps are. Low values give smooth wisps, where higher values result in patchy, more frantic wisps. See voronoi for more information. |
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Offset |
This vector positions the pattern in x, y, and z. This vector can be used to animate the smoke. As an example, a positive |
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Periodicity |
This vector specifies how often the pattern repeats itself along each axis. Zero turns this off. See voronoi for more information. |
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Wispiness |
This value controls the size of the "holes" between the wisps. Zero turns the wisps off and the smoke will look like Basic Smoke. See voronoi for more information. |