hou.ShopNode
class
The base class for all SHOP nodes in Houdini. An instance of this class corresponds to exactly one instance of a node in Houdini.
Inheritence: hou.Node >
See hou.Node for more information.
Methods
Methods inherited from hou.Node: evalParm, createNode, move, clearParmAliases, inputAncestors, reorderChildrenToEnd, childTypeCategory, children, isInsideLockedHDA, appendComment, addSpareParmTuple, findNetworkBox, fileReferences, relativePathTo, color, removeSpareParmTuple, saveToGallery, __getitem__, indirectInputs, modificationTime, inputConnectors, saveOldStylePresetsFile, loadOldStylePresetsFile, findNetworkBoxes, asXML, runInitScripts, cook, permissions, hdaModule, copyNetworkBox, outputConnections, name, parmsInFolder, parmTuplesInFolder, saveCookCodeToFile, nodeGroups, creator, setNextInput, replaceSpareParmTuple, loadChildrenFromFile, loadPresets, findStickyNotes, setCurrent, moveToGoodPosition, findOrCreateMotionEffectsNetwork, selectedChildren, errors, hide, addPermissions, removePermissions, isSelected, isLocked, extractAndDelete, setPermissions, createStickyNote, isBuiltExplicitly, __ne__, expressionLanguage, stickyNotes, parmTuples, parent, matchCurrentDefinition, __setitem__, isCurrent, path, setPosition, setDeleteScript, setExpressionLanguage, messages, createDigitalAsset, asCode, comment, setSelected, outputConnectors, setInput, saveCompiledCookCodeToFile, reorderChildrenToBeginning, parms, size, parmAliases, extraInputs, reorderChildrenAfter, allowEditingOfContents, layoutChildren, deleteScript, isHidden, fileReferencePatterns, spareParms, setName, outputs, parm, extraOutputs, setCreatorState, isTimeDependent, __eq__, networkBoxes, setColor, info, type, parmToNodeReferences, creationTime, referencedNodes, removeSpareParmFolder, _getArgumentAutoComplete, motionEffectsNetworkPath, insertInput, setFirstInput, addNodeGroup, creatorState, addSpareParmFolder, nodeGroup, collapseIntoSubnet, findStickyNote, parmTuple, copyStickyNote, destroy, changeNodeType, evalParmTuple, node, inputs, digitsInName, warnings, saveChildrenToFile, glob, matchesCurrentDefinition, findParms, createNetworkBox, stampValue, reorderChildrenBefore, setBuiltExplicitly, setComment, allSubChildren, recursiveGlob, sessionId, inputConnections, position
definingVopNetNode(self)→ hou.VopNetNode or None-
If this SHOP is defined by a VOP network, return the hou.VopNetNode that defines it. Otherwise, return None.
shaderName(self, as_otl_path=True)→str-
Return the name of the shader inside this SHOP. If
as_otl_pathis True, returns anopdef:path to the SHOP type. shaderString(self, render_type=None)→str-
Return the shader string generated by this shader for the given render type. This string is written to the file that is read in by the renderer.
render_type
A string representing the renderer. If this string is empty or is
"*", Houdini uses the default render type for this shader. Possible render types include"VMantra"(Mantra),"RIB"(RenderMan),"MI"(MentalRay),"OGL"(OpenGL),"OGL2"(OpenGL 2), and"I3D"(Image 3D).You can use hou.ShopNodeType.renderMask to determine the render types supported by this SHOP’s type. You can also use hou.ShopNodeTypeCategory.renderers to get all the possible render types. Note that some SHOP types, like the properties SHOP or the switch SHOP, have a render mask of
"*"to indicate that they will work with any shader type.If you pass in an unknown or unsupported render type, this method returns an empty string.
>>> for node_type_name in ("v_plastic", "ri_matte", "mib_illum_phong"): ... hou.node("/shop").createNode(node_type_name) <hou.ShopNode of type v_plastic at /shop/v_plastic1> <hou.ShopNode of type ri_matte at /shop/ri_matte1> <hou.ShopNode of type mib_illum_phong at /shop/mib_illum_phong1> >>> for shop in hou.node("/shop").children(): ... for render_type in shop.type().renderMask().split(): ... print shop.name(), "supports", render_type ... print " shader_string:", shop.shaderString(render_type) ... print v_plastic1 supports VMantra shader_string: opdef:/Shop/v_plastic v_plastic1 supports OGL shader_string: /shop/v_plastic1 ri_matte1 supports RIB shader_string: "matte" ri_matte1 supports OGL shader_string: /shop/ri_matte1 mib_illum_phong1 supports MI shader_string: "base.mi/mib_illum_phong" ( "ambience" 0 0 0, "ambient" 1 1 1, "diffuse" 1 1 1, "specular" 1 1 1, "exponent" 20, "mode" 4, "lights" [""] ) mib_illum_phong1 supports OGL shader_string /shop/mib_illum_phong1
shaderType(self)→ hou.shaderType enum value-
Returns a hou.shaderType indicating the type of this shader.
Note that this method is a shortcut for
self.type().shaderType(), which calls hou.ShopNodeType.shaderType. supportedRenderers(self)→ tuple ofstr-
Returns a list of strings describing the renderers this shader supports.