hou.ease function

Interpolates between the left keyframe’s outgoing value and the right keyframe’s incoming value.

All Usage Replaces

See also: hou.bezier, hou.constant, hou.cubic, hou.cycle 18 more , hou.cyclet, hou.easein, hou.easeinp, hou.easeout, hou.easeoutp, hou.easep, hou.linear, hou.match, hou.matchin, hou.matchout, hou.qlinear, hou.quintic, hou.repeat, hou.repeatt, hou.spline, hou.vmatch, hou.vmatchin, hou.vmatchout

Usage

ease() → float

The tangents will be flat at both ends of the function, so the curve will slowly ease from the left value and, near the end of the function, slowly reduce the speed until it is at rest at the right value.

This function is one of the special animation functions that use the current playbar time and information in the parameter’s keyframes, such as in and out values, tangents, acceleration, etc., to evaluate themselves. Because the information needed to evaluate these functions comes from the keyframes, these functions take few or no parameters.

Calling this function from outside a parameter’s expression will raise a hou.NotAvailable exception.

Replaces

ease expression function