How to
speed up particle visualization and simulation
Minimize the level of detail in the viewport
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Press D in the viewport to launch the Display options window.
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On the Viewport tab, turn down the Level Of Detail.
For example, from 1 to 0.001.
Turn off guide geometry
In the DOP Network, turn off the Show Guides Geometry checkbox on the Guides tab of the Particle Fluid Object.
You will still be able to see the particles.
Increase the distance between particles
On the Particle Fluid Object, increase the Particle Separation value.
For example, from 0.1 to 0.25.
Use particle sinks
Using sinks ensures that you are only simulating the important particles, and not the ones that are off camera.
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Select the particle fluid to apply the sink to.
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Click the
Sink Particle Fluid tool on the Particle Fluids tab of the shelf.You can use the handles to drag the purple bounding box around the viewport. Any particle fluid that enters the bounding box is removed.
Reduce substepping
You can lock the Sub Steps parameter to a specific number so that adaptive substepping does not occur.
Adaptive substepping means Houdini retries the step if it has an error, so the simulation will be faster if you can set it to have the right value to begin with. However, without enough substepping you will get stray particles or particle explosions.
For example, if you have a complicated simulation that you know needs 10x substepping to be stable, you could set the Sub Steps parameter in the DOP Network node to 10, and reduce the Max Substeps on the Particle Fluid Solver to something like 4.