Nodes Channel nodes

Channel nodes create, filter, and manipulate channel data.

Usages in other examples

Example name Example for

Subtopics

Clear

  • Design audio filters and sound materials for the spatial audio system.
  • Calculates the area under a channel’s graph, which is the same as calculating the “integral” of a channel, or “integrating” the channel.
  • Adds, removes or updates attributes of the input chop.
  • Receives audio input from the analog audio ports or the digital port.
  • A 14-band equalizer which filters audio input channels in the same way that a conventional band equalizer uses a bank of sliders to filter fixed-frequency bands of sound.
  • Manually tap the beat of a piece of music, and automatically generate a repeating ramp or pulse that continues to keep time with the music after the taps stop.
  • Combines two or more chops in input 2, 3 and so on, by using a set of blending channels in input 1.
  • Performs multi-dimensional, example-based interpolation of channels.
  • Creates channels from the value of its parameters.
  • Layers (blends) the channels of one CHOP on the channels of another CHOP.
  • Create up to forty new channels.
  • Produces multiple copies of the second input along the timeline of the first input.
  • Counts the number of times a channel crosses a trigger or release threshold.
  • Creates cycles.
  • Delays the input, and can be run in normal or time-sliced mode.
  • Removes channels coming from its input.
  • Extracts any information from a DOP simulation that is accessible through the dopfield expression function.
  • Outputs the maximum amplitude in the vicinity of each sample of the input.
  • A convenient tool for exporting channels.
  • Modify input channels by using expressions.
  • Only sets the “extend conditions” of a chop, which determines what values you get when sampling the CHOP before or after its interval.
  • Fan
    Used for controlling other CHOPs.
  • Get the state of a chop as it was one frame or time slice ago.
  • Imports channels from other OPs.
  • Reads in channel and audio files for use by chops.
  • Smooths or sharpens the input channels.
  • For
    Internal node used by the Foreach CHOP
  • Divides the input channels into groups, cooking the contained network for each group.
  • Provides more complicated math functions than found in the Math CHOP: trigonometic functions, logarithmic functions and exponential functions.
  • Uses a geometry object to choose a sop from which the channels will be created.
  • The “engine” which drives Inverse Kinematic solutions using the Handle object.
  • Sample and hold the value of the first input.
  • Solves inverse kinematics rotations for bone chains.
  • Converts rows and/or columns of pixels in an image to CHOP channels.
  • Treats its multiple-inputs as keyframes and interpolates between them.
  • Generates channels for bone objects based on a bone chain and an end affector.
  • Creates a jiggling effect in the translate channels passed in.
  • Turns key presses into channel output.
  • Lag
    Adds lag and overshoot to channels.
  • Provides a variety of functions to limit and quantize the input channels.
  • Converts channels of all its input chops into binary channels and combines them using a…
  • Uses a channel in the first input to index into a lookup table in the second input, and output values from the lookup table.
  • The MIDI In CHOP reads Note events, Controller events, Program Change events, and Timing events from both midi devices and files.
  • The MIDI Out CHOP sends MIDI events to any available MIDI devices.
  • Perform a variety of arithmetic operations on and between channels.
  • Takes multiple inputs and merges them into the output.
  • Outputs X and Y screen values for the mouse device.
  • Similar to the Pipe In/Out CHOPs in Network mode.
  • Makes an irregular wave that never repeats, with values approximately in the range -1 to +1.
  • Used a place-holder and does not have a function of its own.
  • Compares two objects and returns information on their relative positions and orientations.
  • Creates channels representing the transforms for a chain of objects.
  • Generates sounds in two ways.
  • Filters an audio clip, and then applies other audio effects.
  • Produces translate and rotate channels to move Objects according to the positions of particles in a POP Network.
  • Filters audio input using one of four different filter types.
  • Translates english text into a series of phonetic values.
  • Only works on IRIX; it is not tested under Linux or NT.
  • Transmit data out of Houdini to other processes.
  • Takes translate, rotate, and/or scale channels and transforms them using the pretransform of the given object.
  • Generates pulses at regular intervals of one channel.
  • Interface to a variety of PuppetWorks devices through a serial port connection.
  • Renames channels.
  • Reorders the first input CHOP’s channels by numeric or alphabetic patterns.
  • Resamples an input’s channels to a new rate and/or start/end interval.
  • Takes all its inputs and appends one chop after another.
  • This time-shifts a CHOP, changing the start and end of the CHOP’s interval.
  • Reorganizes a list of channels.
  • Calculates the slope (or derivative) of the input channels.
  • The rendering engine for producing 3D audio.
  • Calculates the frequency spectrum of the input channels, or a portion of the channels.
  • Edit the channel data by using direct manipulation of cubic or Bezier handles in the graph of the CHOP.
  • Creates vibrations influenced by the input channels, as if a mass was attached to a spring.
  • Preserves the shape of channels and the sampling rate, but resamples the channels into a new interval.
  • Allows for the simplification of complex networks by collapsing several CHOPs into one.
  • Control the flow of channels through a CHOPnet.
  • Takes translate, rotate, and/or scale channels and transforms them.
  • Combines a chain of translate, rotate, and/or scale channels.
  • Adds an audio-style attack/decay/sustain/release (ADSR) envelope to all trigger points in the input channels.
  • Shortens or lengthens the input’s channels.
  • This function is a sub-set of the waveform CHOP.
  • Performs vector operations on a set or sets of channels.
  • The Voice Split CHOP takes an audio track and separates “words” out into different channels.
  • The Voice Sync CHOP detects phonemes in an audio channel given some audio phoneme samples and pro…
  • Time-warps the channels of the first input (the Pre-Warp Channels) using one warping channel in the second input.
  • Creates a waveform that is repeated.