Attribute channel node

Adds, removes or updates attributes of the input chop.

This CHOP adds, removes or updates attributes of the input chop. Currently there is only one attribute type, a “quaternion”. This attribute type is used to group rotation channel triplets (rx,ry,rz) together.

Rotations sometimes need to be grouped together since interpolations on independent X, Y and Z rotations do not produce smooth results. Rotations often need Quaternion interpolation to rotate through the most direct path.

Operations such as resampling and blending recognize the rotation triplet with the “quaternion” attribute. They blend or resample the rotation channels using “spherical linear interpolation”. Ordinary interpolation can produce poor blending results, whereas quaternion blending produces the shortest rotation path between two sets of rotations.

See some of the chops that use the attribute: the Sequence CHOP and Composite CHOP. Other chops may quietly use the Quaternion attribute, such as the Object, Stretch and Resample chops.

The Scope is needed to specify the channels that will be grouped.

Standard Options and Local Variables

Scope

Selects which channels are X,Y and Z rotations. The channels can be typed in explicitly, or using wildcards. If the number of X,Y and Z rotations selected do not match, an error will occur. Example:

*r[xyz]

Parameters

Quaternion

Function

The function to perform on the attributes:

Pass Through

Leaves the attributes untouched.

Replace

Erases previous attributes and replaces them with the new ones.

Append

Keeps previous attributes and combines them with the new attributes. If an attribute already exists on a channel and append attempts to overwrite it, an error will occur.

Remove

Removes all scoped channels' attributes.

Rotate Order

Sets the rotation order of the rotation triplet.

Scope

Selects which channels are X,Y and Z rotations. The channels can be typed in explicitly, or using wildcards. If the number of X,Y and Z rotations selected do not match, an error will occur. For example: *r[xyz]

Common

Some of these parameters may not be avaiable on all CHOP nodes.

Scope

To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example * (match all), and ? (match single character).

The following are examples of possible channel name matching options:

chan2

Matches a single channel name.

chan3 tx ty tz

Matches four channel names, separated by spaces.

chan*

Matches each channel that starts with chan.

*foot*

Matches each channel that has foot in it.

t?

The ? matches a single character. t? matches two-character channels starting with t.

r[xyz]

Matches channels rx, ry and rz.

blend[3-7:2]

Matches number ranges giving blend3, blend5, and blend7.

blend[2-3,5,13]

Matches channels blend2, blend3, blend5, blend13.

t[xyz]

[xyz]matches three characters, giving channels tx, ty and tz.

Sample Rate Match

The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.

Resample At First Input’s Rate

Use rate of first input to resample others.

Resample At Maximum Rate

Resample to highest sample rate.

Resample At Minimum Rate

Resample to the lowest sample rate.

Error if Rates Differ

Does not accept conflicting sample rates.

Units

The units for which time parameters are specified.

For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).

Note

When you change the Units parameter, it does not convert the existing parameters to the new units.

Time Slice

Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.

Unload

Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.

Export Prefix

The Export prefix is prepended to CHOP channel names to determine where to export to.

For example, if the CHOP channel was named geo1:tx, and the prefix was /obj, the channel would be exported to /obj/geo1/tx.

Note

You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx.

Graph Color

Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.

Graph Color Step

When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.

Usages in other examples

Example name Example for