Channel
channel node
Creates channels from the value of its parameters.
See also: Constant
This CHOP allows you to create channels that replicate the values of its parameters through time. Each channel can be named and assigned a different value. The parameter is then evaluated for each frame in the scene file.
This operator can be created from existing channel groups by right-clicking on the name in the Channel Groups list and choosing Create Channel CHOP.
Parameters
Data
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Copy to Export |
Copies the animation from its Value parameters to where the channels are currently being exported to. |
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Update Value Aliases from Exports |
Sets the channel aliases of the Value parameters to match where the channels are currently being exported to. |
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One Key Per Sample |
Instead of evaluating the Value parameter every frame, create the channel such that each sample corresponds to a key on the Value parameter. This is only meaningful if the Value parameter is animated. |
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Add Node Name Dependencies |
If set, this will cause the names specified in the Name parameter to be treated as real parameter paths and have name dependencies built for them. Then if the referenced nodes are renamed, the paths in the Name parameter will update accordingly. |
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Number of Channels |
Number of channels to create. |
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Name |
Name of the channel to create. If the size is greater than 1, then the letter x,y,z, or w is appended to the channel name depending on if it is the first, second, third, or fourth component of the Value parameter respectively. |
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Type |
Type of channel to create.
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Rotate Order |
If the type is Euler Rotation, this parameter specifies the order of rotation. |
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Size |
Number of components. If the type is Euler Rotation, this parameter has no effect since 3 components must be generated. |
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Value |
The values of the channels. |
Channel
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Channel Range |
Specifies the range of data to generate.
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Start |
The start time of the channel range. |
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End |
The end time of the channel range. |
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Sample Rate |
The sample rate of the CHOP. |
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Extend Left |
The left extend condition (before the CHOP’s start). |
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Extend Right |
The right extend condition (after the CHOP’s end). |
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Default Value |
The value to use for the “Default Value” extend condition type. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Example files
ChannelBasic
$HFS/houdini/help/examples/nodes/chop/channel/ChannelBasic.cmd
This is a simple example of using the Channel CHOP along with a Noise CHOP to add some variety to keyframed animation that can still be easily tweaked as keyframe animation. Notice that the object can be manipulated as usual in the viewport transparently. The values will be modified in the Channel CHOP.