Cycle
channel node
Creates cycles.
See also: Shift
This CHOP creates cycles. It can repeat the channels any number of times before and after the original. It can also make a single cycle have a smooth transition from its end to its beginning, so it loops smoothly.
Since channels may not naturally loop well, the Cycle CHOP provides three different methods of blending between the cycles.
Parameters
Cycle
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Cycles Before |
The number of cycles to loop before the input CHOP. This parameter can be fractional. |
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Cycles After |
The number of cycles to loop after the input CHOP. This parameter can be fractional. |
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Mirror Cycles |
If on, consecutive cycles are mirror images (reversed) of one another. The first cycle is never mirrored. |
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Blend Start to End |
If on, the end of the CHOP is blended into the start of the CHOP to produce a smooth loop. If Cycles Before and Cycles After are 0, Region is non-zero, and Extend Conditions are “Cycle”, it loops smoothly forever. |
Blend
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Method |
How to blend between cycles.
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Shape |
The shape of the blending function.
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Region |
The size of the blend region, in either seconds, samples or frames (set in “Units” in the Common page). |
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Bias |
The bias of the blend. -1 biases the blend toward the beginning, 0 is no bias and +1 biases towards the end. |
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Step |
If set to 1, the next cycle will be shifted in value up or down so that it begins where the last cycle ended. Suitable for root object of walk cycles. |
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Step Scope |
The names of those channels that will be affected by the Step parameter. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Example files
Usages in other examples
| Example name | Example for |
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