Dynamics
channel node
Extracts any information from a DOP simulation that is accessible through the dopfield expression function.
The most common use for this CHOP is to extract translation and rotation channels from DOP objects to apply to Geometry Objects. But you can also use it to extract collision information, velocity values, constraint information, and so on.
You can use wild cards when choosing the information to extract, so it is very easy to extract large volumes of information from a simulation.
Parameters
Dynamics
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DOP Path |
The path to the DOP data to extract the information from. This consists of a DOP Network path, an object specification, and a data name. The format of the string is: |
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Record Name |
This parameter controls which record within the simulation data is to be examined. The most common value is Options which is where most simulation data stores its attributes. In the case of impact information, this field would be Impacts. |
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Record Numbers |
This numerical pattern specifies the record numbers from which this CHOP should extract its information. The Options record generally has only one record. But when extracting impact information, a value of |
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Field Names |
Controls which fields are extracted from the chosen records in the simulation data. This field accepts wild cards. To extract just the translations and rotations from Position data, for example, set this parameter to |
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Include Record Number In Track Name |
If multiple records are being extracted from the simulation data, you should turn on this option to ensure the channel names created for each record are unique. Otherwise, the values from each record will overwrite the values from the previous record. This parameter defaults to being off because when extracting only a single record the numerical suffix is generally not useful. |
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Method |
Controls the way data is extracted from the DOP Network.
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Update |
Forces this CHOP to resimulate the DOP Network and recache all values if the Method parameter is set to Cached. Pressing this button is the only way to update the Cached values. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |