Foreach
channel node
Divides the input channels into groups, cooking the contained network for each group.
See also: For
Foreach is a specialized subnet which processes its channels in small groups, by cooking the contained network multiple times for each group. This makes processing of hundreds of particles or objects much easier to manage since the network only needs to be designed to handle a single object.
By specifying a channel group pattern, the channels of input 1 are sorted into groups. Each group is processed by the subnet without the other channels. The channel names within the subnet have the channel group name removed from them, so that they are always consistently named. The subnet may manipulate the channels in any way, by adding, modifying, renaming or removing channels. The remaining channels at the output of the subnet are added to the Foreach node’s output channels by reintegrating the channel group name back into them.
The subnet contains a For node, 4 subnet inputs, and an Output node. The For node contains the channels of the currently processed channel group. The first subnet input contains all the channels that are being iterated over, in case collision detection or some other inter-group relationship needs to be performed. The other 3 subnet inputs allow for constant input to the subnet.
The output node is a convenience. The Foreach draws its output from the node with the Audio flag set.
The current loop iteration can be queried from the For CHOP’s 'Current Loop Index' parameter using a ch() expression.
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Note |
Channels that are not assigned to a channel group will not be processed or present in the output. |
Parameters
Foreach
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Channel Group |
A set of patterns which describe the members of the channel groups. A wildcard '*' is used to indicate the varying part of the channel name. A channel group is formed by the channels that match the patterns when '*' is replaced by the channel group name. For example, a pattern of 'leg*:tx leg*:ty leg*:tz' would create a channel group called '4' when leg4:tx, leg4:ty and leg4:tz are in the channels of input 1.
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Channel Indexing |
The channel group name is stripped out of the channels inside the subnet so that the channel names remain constant within the loop. When these channels are added to the Foreach CHOP, their names are combined with the channel group name to create a unique name for every channel in the channel group.
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Group Token |
The token being replaced when the Channel Indexing mode is Replace. It should be a text string that isn’t going to naturally occur in your channels (ie, 't'). Each of the output channels inside the Foreach CHOP should contain this token somewhere in their name (ie, handIDX:tx, for a token of IDX). |
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Renumber From |
If enabled, the channel group name is ignored and replaced with a number starting at the specified index, increasing by 1 for each loop. |
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Preview Groups |
If enabled, only the specified channel groups are processed. This allows for a quick preview of a fraction of the groups. |
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Debug Group |
If enabled, the specified channel group is processed last. This leaves the contained subnet in the state that cooked this channel group, so that problems can be investigated and debugged. This only works for a single channel group. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
| Example name | Example for |
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