Geometry
channel node
Uses a geometry object to choose a sop from which the channels will be created.
See also: Export, Fetch, Image, Particle
The Geometry CHOP uses a geometry object to choose a SOP from which the channels will be created. The channels are created from the point attributes of a SOP, such as the X, Y and Z of the point position.
The SOP can select a subset of the points using Point Groups. The set of attributes that are converted to channels are chosen using the names of the attributes seen on the Info pop-up of SOP tiles.
See the Channel SOP
This CHOP works in tandem with the Geometry > Channel SOP. Point data can be modified in CHOPs and then fed back to SOPs through the Channel SOP, therefore be sure to take a look at the Channel SOP description.
Parameters
Geometry
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SOP |
Retrieves the geometry from the SOP pointed to by this path. |
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Group |
Fetch only the points within this point group. If blank, all points are fetched. |
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Method |
The geometry fetch method.
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Attribute Scope |
A string list of attributes to fetch from the SOP. The common attributes are:
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Rename Scope |
The names to use for the newly fetched attributes. There must be one name per attribute, so an attribute scope of “P” should have a rename scope with three names (like tx ty tz). |
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Transform Object |
If a transform object is specified, the point values will be represented relative to that object’s origin and rotation. |
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Organize by Attribute |
(Applies to 'Animated Method' only) Will rebuild the fetched channels by the value of this attribute. A common example is the 'id' attribute found in particles. A channel is built for each unique id since the number of points may vary. |
Channel
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Start/End |
The time range over which to fetch the geometry values when “Animated” Method is selected. |
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Sample Rate |
The sample rate to use for the fetched channels. |
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Extend Left |
The extend condition before the channel’s beginning. |
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Extend Right |
The extend condition after the channel’s ending. |
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Default Value |
The value of the default value extend condition. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Example files
Geometry
$HFS/houdini/help/examples/nodes/chop/geometry/Geometry.cmd
This is an example of how the Geometry CHOP can fetch data from a SOP and turn that data into channels.
In this case, the Geometry CHOP pulls in the position of every point in a Superquad SOP and creates channels from that data.
Usages in other examples
| Example name | Example for | |
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| CopyStamping |
Copy channel node |
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| BlendPoseBasic |
BlendPose channel node |
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| ChannelSOPColorExample |
Channel surface node |
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| BlobbySphere |
Channel surface node |