Jiggle
channel node
Creates a jiggling effect in the translate channels passed in.
This CHOP creates a jiggling effect in the translate channels passed in. All channels ending in tx,ty, and tz are processed as a vector. If one of these translate vectors is missing a component, it is ignored.
Using Jiggle
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Select the object that will jiggle.
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Click the
Jiggle tool on the Modify tab of the shelf. -
Select the object to follow and press Enter .
The parameters of the Jiggle CHOP will pop up.
Parameters
Jiggle
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Stiffness |
How tight the jiggle is. Values closer to zero will cause the translate values to stray more from their original values. Values closer to one will result in very close solutions. |
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Damping |
The amount of damping on jiggle oscillations. More damping reduces oscillating around abrupt changes in direction. |
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Limit |
This controls how far away the point is allowed to stray from the original value before it starts being pulled towards it. |
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Flex Amount |
This controls the strength of the spring. Larger values will cause the translate values to stray more from their original values. |
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Multiplier |
This controls a post-scaling effect on the values of the channel. |
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Reference |
This gives an object path that the resulting values would be relative to. Note that the Multiplier is applied in the reference space. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
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