Mouse
channel node
Outputs X and Y screen values for the mouse device.
See also: Keyboard
This CHOP outputs X and Y screen values for the mouse device.
The Mouse X and Y positions are output through the channels named in the Position X and Y parameters, when the Active button is enabled.
The range of the mouse values are -1 to +1 in X, and -0.8 to +0.8 in Y. 0, 0 is the center of the screen.
The Mouse and Keyboard CHOPs are often connected to the Position and Active inputs respectively of the Record CHOP to enable the recording of channels generated by the Keyboard and Mouse.
Parameters
Control
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Active |
While on, the mouse movement will be output from the CHOP, and the CHOP will cook every frame. Otherwise the CHOP will not cook and the current mouse X or Y values will not be output. |
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Position X |
The name of the channel that records the horizontal movement of the mouse. |
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Position Y |
The name of the channel that records the vertical movement of the mouse. |
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Use Tablet |
If enabled, and a tablet is connect to the system, the current parameters of the stylus will be reported. |
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Pressure |
How hard the stylus is pressing on the tablet. A value of |
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Angle |
The direction the stylus is facing on the tablet. If the stylus tip is facing the top of the tablet, it is |
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Tilt |
The angle off the horizontal of the stylus. A value |
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Roll |
The angle to which the stylus is twisted about its own length. Again, a value from |
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Cursor |
Which tool is currently active. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
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