Noise
channel node
Makes an irregular wave that never repeats, with values approximately in the range -1 to +1.
The Noise CHOP makes an irregular wave that never repeats, with values approximately in the range -1 to +1. It appears to have a period like the Wave CHOP, but it is not exact. It generates both smooth curves and noise that is random each sample. It uses the same math as the Noise Texture Operator.
Optionally, an input can be connected. It is assumed that the input contains 1 to 3 channels representing X, Y and Z coordinates of points in space, and are used to sample anywhere in 3D noise space. One index in the input produces one sample in the output.
Optional input: XYZ sample points
Normally the noise is sampled along the X-axis in an XYZ noise space. You can sample anywhere in XYZ.
Parameters
Noise
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Type |
The noise function used to generate noise.
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Seed |
Any number, integer or non-integer. Each number generates completely different noise patterns, but with similar characteristics. |
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Period |
The approximate separation between peaks of a noise cycle, expressed in Units. |
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Harmonics |
The number of higher frequency components to layer on top of the base frequency. |
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Harmonic Spread |
The factor by which the frequency of the harmonics are increased. |
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Roughness |
The amount of the effect of the higher frequency harmonics. |
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Exponent |
Pushes the noise values toward |
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Num of Integrals |
The number of times to integrate Brownian noise, which affects its smoothness. |
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Amplitude |
The noise’s amplitude. |
Constraint
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Normalize |
Ensures that all noise curves fall between |
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Constraint |
Allows the noise curve to start and/or end at selected values. The average value may also be constrained. |
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Starting Value |
The value noise curves should start at. |
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Ending Value |
THe value noise curves should end at. |
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Mean Value |
The mean value noise curves should have. |
Channel
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Channel Name |
The names of the channels to be created. |
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Start |
The start of the channels. |
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End |
The end of the channels. |
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Sample Rate |
The sample rate of the channels. |
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Extend Left |
The left extend conditions of the channels. |
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Extend Right |
The right extend conditions of the channels. |
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Default Value |
The default value for extend conditions. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Local variables
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I |
The current index. |
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C |
The current channel (0 to NC-1). |
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NC |
The total number of channels. |
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S,E |
The start and end indices of the noise curve. |
Example files
NoiseBasic
Usages in other examples
| Example name | Example for | |
|---|---|---|
| CopyStamping |
Copy channel node |
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| Constant02 |
Constant channel node |
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| ChannelBasic |
Channel channel node |
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| Envelope |
Envelope channel node |
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| Blend |
Blend channel node |
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| ChannelSOPColorExample |
Channel surface node |