ObjectChain
channel node
Creates channels representing the transforms for a chain of objects.
See also: Object, Transform, IKSolver
The ObjectChain CHOP takes a chain of objects and returns information on their transforms.
This node is especially useful for generating transforms for the IKSolver CHOP.
Parameters
Object Chain
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Start Object |
The start object of the chain to obtain transforms from. This object must be an input ancestor of the End Object. |
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End Object |
The end object of the chain to obtain transforms from. This object must be an output descendent of the Start Object. |
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Pre-transform Name |
If enabled, pre-transforms from the objects are generated as separate tranforms. The text specified here is used as part of the generated channel name to differentiate it from the regular transform channels. |
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Fetch Bone Rest Channels |
If enabled, this will generate additional channels for these Bone object parameters: Rest Angles, Bone Length, and Dampening. This is useful for generating channels used by the IKSolver CHOP. |
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Fetch Bone Constraint Channels |
If enabled, this will generate additional channels for these Bone object constraint parameters: X/Y/Z Angle Range, X/Y/Z Damping Angle, X/Y/Z Damping Rolloff. This is useful for generating channels used by the IKSolver CHOP. |
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Fetch Local Transforms |
If enabled, this will generate local transforms for each of the objects in the specified chain. If disabled, full world transforms will be generated instead. |
Channel
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Channel Names |
Sets how the output channels are named.
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Channel Range |
Indicates how much of the channel to fetch.
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Start |
The start time of the desired interval of the object path. Note
The value of this parameter is interpreted using the Units parameter on the Common parameters tab. |
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End |
The end time of the desired interval of the object path. Note
The value of this parameter is interpreted using the Units parameter on the Common parameters tab. |
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Sample Rate |
The sampling rate of the channel in frames per second (Hz). |
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Extend Left |
The left extend conditions. |
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Extend Right |
The right extend conditions. |
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Default Value |
The default value for extend conditions. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
| Example name | Example for | |
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| SimpleTransformChain |
TransformChain channel node |
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| SimpleIKSolver |
IKSolver channel node |