Parametric EQ channel node

Filters an audio clip, and then applies other audio effects.

All Parameters Local variables

See also: Band EQ, Copy, Trigger

This CHOP filters an audio clip, and then applies other audio effects. The functions, in the order they are applied, are:

This CHOP may be time sliced to filter audio in realtime, though pitch shifting is not available in time slice mode.

Starred parameters (*) may be animated by the third input. These animation channels must be named the same as the control channel names.

Parameters

Filter

Center Frequency*

The center frequency of the filter.

Bandwidth*

The bandwidth of the filter, in octaves.

Filter Gain*

The audio in the frequency range of the filter is multiplied by the Filter Gain.

Pass Gain*

The audio outside the frequency range of the filter is multiplied by the Pass Gain.

Filter Shape*

The shape of the filter. Zero is box, .5 is triangular and 1 is Gaussian.

Filter Dropoff*

The dropoff factor of the filter shape.

Sideband

Sideband Filter

Method to use when sideband filtering.

Filter Type

The power spectrum of a sideband filter can be used to enhance frequencies (Sideband Pass) or remove them (Sideband Stop).

Sideband Gain

The gain of the sideband filter.

Base Gain

The base gain of the channel.

Sideband Effect

The frequency effect of the filter.

Pitch

Octave Shift*

Shifts the audio pitch up or down, expressed in octaves.

Pitch Chunk

The chunk size at which Octave Shift resamples. Used to fine tune the sound once the correct pitch is found.

Echo

Pre Echoes

The number of echoes to generate before the sound occurs (not natural).

Pre Echo Delay

The amount of time between echoes.

Pre Echo Dropoff

The strength of the audio volume of the first pre-echo (other pre-echoes reduce by the same factor).

Post Echoes

The number of echoes to generate after the sound has occurred.

Post Echo Delay

Same as Pre Echo Delay.

Post Echo Dropoff

Same as Pre Echo Dropoff.

Remainder

See Remainder parameter in Copy or Trigger CHOPs.

Digital

Filter Chunk

Number of samples of input to process at a time for parametric and sideband filters.

Chunk Overlap

The amount to overlap the chunks.

Chunk Discard

The amount of the chunk to discard.

Common

Some of these parameters may not be avaiable on all CHOP nodes.

Scope

To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example * (match all), and ? (match single character).

The following are examples of possible channel name matching options:

chan2

Matches a single channel name.

chan3 tx ty tz

Matches four channel names, separated by spaces.

chan*

Matches each channel that starts with chan.

*foot*

Matches each channel that has foot in it.

t?

The ? matches a single character. t? matches two-character channels starting with t.

r[xyz]

Matches channels rx, ry and rz.

blend[3-7:2]

Matches number ranges giving blend3, blend5, and blend7.

blend[2-3,5,13]

Matches channels blend2, blend3, blend5, blend13.

t[xyz]

[xyz]matches three characters, giving channels tx, ty and tz.

Sample Rate Match

The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.

Resample At First Input’s Rate

Use rate of first input to resample others.

Resample At Maximum Rate

Resample to highest sample rate.

Resample At Minimum Rate

Resample to the lowest sample rate.

Error if Rates Differ

Does not accept conflicting sample rates.

Units

The units for which time parameters are specified.

For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).

Note

When you change the Units parameter, it does not convert the existing parameters to the new units.

Time Slice

Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.

Unload

Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.

Export Prefix

The Export prefix is prepended to CHOP channel names to determine where to export to.

For example, if the CHOP channel was named geo1:tx, and the prefix was /obj, the channel would be exported to /obj/geo1/tx.

Note

You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx.

Graph Color

Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.

Graph Color Step

When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.

Local variables

I

The current index.

C

The current channel (0 to NC-1).

NC

The total number of channels.

Usages in other examples

Example name Example for