Pretransform
channel node
Takes translate, rotate, and/or scale channels and transforms them using the pretransform of the given object.
See also: Object, Export, Transform
This CHOP takes translate, rotate, and/or scale channels and transforms them using the pretransform of the given object. It is primarily used remove the pretransform of a destination object from the output of Object/Transform CHOPs before exporting to the destination object. A combination of Object, PreTransform, and Export CHOPs can be used to perform orientation constraints in objects.
If no input is given, then channels are simply generated from the given object’s pretransform. If an input is given, the interpretation of the channels as a transform are defined by the Input Transform Order, and Translate/Rotate/Scale/Pivot Scope parameters. Any missing transform channels from an input are filled in using the default value of 1 for the scales, and 0 for all others. The input transform is then right-multiplied by the (usually inverse) pretransform.
To affect only one set of channels coming into the CHOP, use the Scope parameter.
Parameters
PreTransform
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Object |
The name of the object to take the pretransform from |
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Invert PreTransform |
Invert the pretransform (This option should be on to remove the pretransform from the input channels.) |
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Input Transform Order |
The transform order of the input channels |
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Translate/Rotate/Scale/Pivot Scope |
The names of the input transform channels |
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Out Transform Order |
The transform order used to generate the output channels |
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Out Pivot |
The pivot used to generate the output channels |
Channel
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Channel Names |
The output channel names. This can be used to include the object name in the generated channels. If Input Channels is chosen, then the channels will use the same names as its input. If there is no input, then Input Channels behaves the same as Channel Name. |
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Channel Range |
Indicates how much of the channel to cook.
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Start |
The start time of the desired interval of the object path. |
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End |
The end time of the desired interval of the object path. |
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Extend Left |
The left extend conditions. |
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Extend Right |
The right extend conditions. |
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Default Value |
The default value for extend conditions. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
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