Reorder
channel node
Reorders the first input CHOP’s channels by numeric or alphabetic patterns.
This CHOP reorders the first input CHOP’s channels by numeric or alphabetic patterns. Either a channel pattern specifies the new order, or a number sequence specifies the new order.
If the second input, the Order Reference is present, the Numeric Pattern and Character Pattern are ignored, and the first input CHOP’s channels are reordered to match as well as possible the reference CHOP’s. In this case, Method is not used.
Channel values are never affected.
Examples
All examples assume the Remaining Position is At Ending and the Remaining Order is Same as Input.
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Input |
Numeric Pattern |
Result |
| A B C D | 3 2 1 0 | D C B A |
| C B D A | 3 1 | A B C D |
| A B C D E [1-5:2] | A C E B D | |
| A1 A2 B1 B2 | *1 *2 | A1 B1 A2 B2 |
| c4 c2 c3 c1 | c[1-4] | c1 c2 c3 c4 |
Parameters
Reorder
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Method |
There are 4 different reordering methods, plus the optional second input reference sort.
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Numeric Pattern |
This reorders the channels by channel number. Normally the index order is |
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Character Pattern |
This reorders the channels by channel name. Standard character patterns are allowed such as See Channel Name Matching Options in the manual section, Standard Parameters of CHOPs. |
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Remaining Position |
Channels that do not match are called “remaining” and can also be ordered: they can be placed at the At Beginning or At Ending (in reference to the position of the matched channels), |
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Remaining Order |
The channels that did not match can have the Same as Input order, or can be sorted “AlphaNumeric”ally. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
| Example name | Example for |
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