Slope
channel node
Calculates the slope (or derivative) of the input channels.
This CHOP calculates the slope (or derivative) of the input channels.
If the input CHOP represents position, the slope can be interpreted as speed. By default, the Slope CHOP converts position to speed.
In mathematical terms, the slope is the first derivative of the channel curve. The second and third derivatives can also be calculated. The second derivative can be interpreted as acceleration (and the third derivative could be interpreted as the rate of change in acceleration).
This CHOP can be used in conjunction with the Area CHOP to manipulate speed or acceleration directly. You can calculate the speed or acceleration of a moving object with a Slope CHOP and manipulate it with other CHOPs. Then you can convert the new speed or acceleration curve back to position data with an Area CHOP. You may need to adjust the starting position, since the Slope CHOP removes this information. This can be done with the use of the Constant parameters in the Area CHOP.
The Units option causes the output to be expressed as a change in value per sample, value per frame, or value per second.
Parameters
Slope
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Type |
The type of slope to calculate.
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Method |
The sample pairs used to calculate the slope.
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Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Example files
Slope
$HFS/houdini/help/examples/nodes/chop/slope/Slope.cmd
This example demonstrates how the Slope CHOP calculates the slope (or derivative) of the input channels.
If the input CHOP represents position, the slope can be interpreted as speed.
By default, the Slope CHOP converts position to speed.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| FurBallWorkflow |
Fur surface node |
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| TypesOfDrag |
Drag Force dynamics node |
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| FluidWireInteraction |
Fluid Force dynamics node |
|
| Chain |
RBD Pin Constraint dynamics node |
|
| Pendulum |
RBD Pin Constraint dynamics node |
|
| grass | ||
| AnimatedClothPatch |
Cloth Solver dynamics node |
|
| StitchedClothPatches |
Cloth Solver dynamics node |
|
| ClothAttachedDynamic |
Cloth Solver dynamics node |
|
| PinnedClothWind |
Cloth Solver dynamics node |
|
| ClothSpringsBalls |
Cloth Solver dynamics node |
|
| PaddleWheel |
RBD Solver dynamics node |
|
| AnimatedSkin |
Wire Glue Constraint dynamics node |
|
| DampedHinge |
RBD Angular Spring Constraint dynamics node |
|
| ShatterGlass |
RBD Glue Object dynamics node |
|
| DentingWithPops |
SOP Solver dynamics node |
|
| ParticlesAndCloth |
Particle Fluid Solver dynamics node |
|
| Weights |
RBD Spring Constraint dynamics node |
|
| BeadCurtain |
Wire Solver dynamics node |
|
| BendingTree |
Wire Solver dynamics node |
|
| Pendulum |
RBD Hinge Constraint dynamics node |