Blend Solver
dynamics node
See also: Multiple Solver, Switch Solver, Blend Factor
The Blend Solver DOP allows simulation objects to be solved by applying multiple different solvers and blending the results together. To use this solver, other Solver nodes must be attached as sub-solvers to the Blend Solver. Also, each simulation object using the Blend Solver must have Blend Factor data attached to it to describe the contribution of each sub-solver.
Parameters
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Blend Data Name |
The Blend Solver blends the results of only a single piece of data on the simulation objects. Common values for this parameter would be Position (to blend between an RBD solver and keyframed data, for example) or Geometry (to blend between a cloth solver and a SOP solver, for example). |
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Blend Factors Root |
The Blend Factor data used by the Blend Solver can be attached anywhere on the simulation object. This parameter tells the solver where to look for the Blend Factor data. The primary reason for changing this value is if your object has multiple Blend Solvers attached to it (one to blend Position data and another to blend Geometry data, for example). In that case each Blend Solver would want to look for its Blend Factor values in a unique location. |
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Primary Solver |
Specifies which sub-solver to use when other solvers make queries about the objects to which this solver is applied. This includes information such as what collision method to use, the mass of the object, or physical properties like friction. This value should be set to point to the sub-solver that best represents how other objects in the scene should react to these objects. |
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Match Solver Parms By Name |
This parameter describes how the Blend Solver matches a particular Blend Factor value to a particular sub-solver. If this option is on, then for each sub-solver the Blend Solver looks for a Blend Factor data with the same name as the sub-solver. If this option is turned off, the sub-solvers and Blend Factors are simply matched up in order with the first sub-solver using the first Blend Factor value, and so on. |
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Parameter Operations |
Each data option parameter has an associated menu which specifies how that parameter operates.
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Default Operation |
For any parameters with their Operation menu set to Use Default, this parameter controls what operation is used. This parameter has the same menu options and meanings as the Parameter Operations menus, but without the Use Default choice. |
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Make Objects Mutual Affectors |
All objects connected to the first input of this node become mutual affectors. This is equivalent to using an Affector DOP to create an affector relationship between “*” and “*” before connecting it to this node. This option makes it convenient to have all objects feeding into a solver node affect each other. |
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Group |
When an object connector is attached to the first input of this node, this parameter can be used to choose a subset of those objects to be affected by this node. |
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Data Name |
Indicates the name that should be used to attach the data to an object or other piece of data. If the Data Name contains a “/” (or several), that indicates traversing inside subdata. For example, if the Fan Force DOP has the default Data Name “Forces/Fan”. This attaches the data with the name “Fan” to an existing piece of data named “Forces”. If no data named “Forces” exists, a simple piece of container data is created to hold the “Fan” subdata. Different pieces of data have different requirements on what names should be used for them. Except in very rare situations, the default value should be used. Some exceptions are described with particular pieces of data or with solvers that make use of some particular type of data. |
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Unique Data Name |
Turning on this parameter modifies the Data Name parameter value to ensure that the data created by this node is attached with a unique name so it will not overwrite any existing data. With this parameter turned off, attaching two pieces of data with the same name will cause the second one to replace the first. There are situations where each type of behavior is desirable. If an object needs to have several Fan Forces blowing on it, it is much easier to use the Unique Data Name feature to ensure that each fan does not overwrite a previous fan rather than trying to change the Data Name of each fan individually to avoid conflicts. On the other hand, if an object is known to have RBD State data already attached to it, leaving this option turned off will allow some new RBD State data to overwrite the existing data. |
Inputs
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First Input |
This optional input can be used to control which simulation objects are modified by this node. Any objects connected through this input and which match the Group parameter field will be modified. If this input is not connected, this node can be used in conjunction with an Apply Data node, or can be used as an input to another data node. |
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All Other Inputs |
If this node has more input connectors, other data nodes can be attached to act as modifiers for the data created by this node. The specific types of subdata that are meaningful vary from node to node. Click
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Outputs
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First Output |
The operation of this output depends on what inputs are connected to this node. If an object stream is input to this node, the output is also an object stream containing the same objects as the input (but with the data from this node attached). If no object stream is connected to this node, the output is a data output. This data output can be connected to an Apply Data DOP, or connected directly to a data input of another data node, to attach the data from this node to an object or another piece of data. |
Local variables
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channelname |
This DOP node defines a local variable for each channel and parameter on the Data Options page, with the same name as the channel. So for example, the node may have channels for Position (positionx, positiony, positionz) and a parameter for an object name (objectname). Then there will also be local variables with the names positionx, positiony, positionz, and objectname. These variables will evaluate to the previous value for that parameter. This previous value is always stored as part of the data attached to the object being processed. This is essentially a shortcut for a dopfield expression like: dopfield($DOPNET, $OBJID, dataName, "Options", 0, channelname) If the data does not already exist, then a value of zero or an empty string will be returned. |
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DATACT |
This value is the simulation time (see variable ST) at which the current data was created. This value may not be the same as the current simulation time if this node is modifying existing data, rather than creating new data. |
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DATACF |
This value is the simulation frame (see variable SF) at which the current data was created. This value may not be the same as the current simulation frame if this node is modifying existing data, rather than creating new data. |
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RELNAME |
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP). In this case, this value is set to the name of the relationship the data to which the data is being attached. |
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RELOBJIDS |
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP). In this case, this value is set to a string that is a space separated list of the object identifiers for all the Affected Objects of the relationship to which the data is being attached. |
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RELOBJNAMES |
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP). In this case, this value is set to a string that is a space separated list of the names of all the Affected Objects of the relationship to which the data is being attached. |
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RELAFFOBJIDS |
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP). In this case, this value is set to a string that is a space separated list of the object identifiers for all the Affector Objects of the relationship to which the data is being attached. |
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RELAFFOBJNAMES |
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP). In this case, this value is set to a string that is a space separated list of the names of all the Affector Objects of the relationship to which the data is being attached. |
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ST |
This value is the simulation time for which the node is being evaluated. This value may not be equal to the current Houdini time represented by the variable T, depending on the settings of the DOP Network Offset Time and Time Scale parameters. This value is guaranteed to have a value of zero at the start of a simulation, so when testing for the first timestep of a simulation, it is best to use a test like |
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SF |
This value is the simulation frame (or more accurately, the simulation time step number) for which the node is being evaluated. This value may not be equal to the current Houdini frame number represented by the variable F, depending on the settings of the DOP Network parameters. Instead, this value is equal to the simulation time (ST) divided by the simulation timestep size (TIMESTEP). |
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TIMESTEP |
This value is the size of a simulation timestep. This value is useful to scale values that are expressed in units per second, but are applied on each timestep. |
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SFPS |
This value is the inverse of the TIMESTEP value. It is the number of timesteps per second of simulation time. |
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SNOBJ |
This is the number of objects in the simulation. For nodes that create objects such as the Empty Object node, this value will increase for each object that is evaluated. A good way to guarantee unique object names is to use an expression like |
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NOBJ |
This value is the number of objects that will be evaluated by the current node during this timestep. This value will often be different from SNOBJ, as many nodes do not process all the objects in a simulation. This value may return 0 if the node does not process each object sequentially (such as the Group DOP). |
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OBJ |
This value is the index of the specific object being processed by the node. This value will always run from zero to NOBJ-1 in a given timestep. This value does not identify the current object within the simulation like OBJID or OBJNAME, just the object’s position in the current order of processing. This value is useful for generating a random number for each object, or simply splitting the objects into two or more groups to be processed in different ways. This value will be -1 if the node does not process objects sequentially (such as the Group DOP). |
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OBJID |
This is the unique object identifier for the object being processed. Every object is assigned an integer value that is unique among all objects in the simulation for all time. Even if an object is deleted, its identifier is never reused. The object identifier can always be used to uniquely identify a given object. This makes this variable very useful in situations where each object needs to be treated differently. It can be used to produce a unique random number for each object, for example. This value is also the best way to look up information on an object using the dopfield expression function. This value will be -1 if the node does not process objects sequentially (such as the Group DOP). |
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ALLOBJIDS |
This string contains a space separated list of the unique object identifiers for every object being processed by the current node. |
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ALLOBJNAMES |
This string contains a space separated list of the names of every object being processed by the current node. |
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OBJCT |
This value is the simulation time (see variable ST) at which the current object was created. Therefore, to check if an object was created on the current timestep, the expression |
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OBJCF |
This value is the simulation frame (see variable SF) at which the current object was created. This value is equivalent to using the dopsttoframe expression on the OBJCT variable. This value will be zero if the node does not process objects sequentially (such as the Group DOP). |
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OBJNAME |
This is a string value containing the name of the object being processed. Object names are not guaranteed to be unique within a simulation. However, if you name your objects carefully so that they are unique, the object name can be a much easier way to identify an object than the unique object identifier, OBJID. The object name can also be used to treat a number of similar objects (with the same name) as a virtual group. If there are 20 objects named “myobject”, specifying |
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DOPNET |
This is a string value containing the full path of the current DOP Network. This value is most useful in DOP subnet digital assets where you want to know the path to the DOP Network that contains the node. |
Most dynamics nodes have local variables with the same names as the node’s parameters. For example, in a Position node, you could write the expression:
$positionx + 0.1
…to make the object move 0.1 units along the X axis at each timestep.
Example files
Usages in other examples
| Example name | Example for | |
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| BlendSolverWithRBDGlue |
RBD Glue Object dynamics node |