Animation Rig Biped Hand object

Provides parameters to animate the hand for a biped character.

Parameters

Display Bodypart

Toggles the display of proxy geometry for the hand.

Animation

Control LOD

Changes the level of display for the hand controls.

Set Animation Defaults

Sets the animation parameter values to their default values.

Thumb

Provides controls to translate and rotate the three sections of the thumb.

Index

Provides controls to translate and rotate the three sections of the index finger.

Middle

Provides controls to translate and rotate the three sections of the middle finger.

Ring

Provides controls to translate and rotate the three sections of the ring finger.

Pinky

Provides controls to translate and rotate the three sections of the pinky finger.

Rigging

Hook Object

The path of the hook object.

Note

The hook object provides parent transforms to the body part.

Side

Determines if the hand is the left or right hand of the character.

Pretransforms

Provides controls to change the pretransform positions for the parts of the fingers.

Deform Rotations

Provides controls to change the deform rotations of the fingers.

Hook Out Rotations

Provides controls to set the hook out rotations for the parts of the fingers.

Preferences

Display Animation Controls

Toggles the display of animation controls on the rig.

Display Proxy Geometry

Toggles the display of the proxy geometry for the body part.

Control Scale

Modify the per-part control scale.

Control Color

Modify the per-part control color.

Control Level of Detail

These parameters allow you to modify the display of the thumb, indexes, middles, pinkies, and knuckles.

Usages in other examples

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