Animation Rig Biped Hand
object
Provides parameters to animate the hand for a biped character.
Parameters
|
Display Bodypart |
Toggles the display of proxy geometry for the hand. |
Animation
|
Control LOD |
Changes the level of display for the hand controls. |
|
Set Animation Defaults |
Sets the animation parameter values to their default values. |
Thumb
Provides controls to translate and rotate the three sections of the thumb.
Index
Provides controls to translate and rotate the three sections of the index finger.
Middle
Provides controls to translate and rotate the three sections of the middle finger.
Ring
Provides controls to translate and rotate the three sections of the ring finger.
Pinky
Provides controls to translate and rotate the three sections of the pinky finger.
Rigging
|
Hook Object |
The path of the hook object. Note
The hook object provides parent transforms to the body part. |
|
Side |
Determines if the hand is the left or right hand of the character. |
Pretransforms
Provides controls to change the pretransform positions for the parts of the fingers.
Deform Rotations
Provides controls to change the deform rotations of the fingers.
Hook Out Rotations
Provides controls to set the hook out rotations for the parts of the fingers.
Preferences
|
Display Animation Controls |
Toggles the display of animation controls on the rig. |
|
Display Proxy Geometry |
Toggles the display of the proxy geometry for the body part. |
|
Control Scale |
Modify the per-part control scale. |
|
Control Color |
Modify the per-part control color. |
Control Level of Detail
These parameters allow you to modify the display of the thumb, indexes, middles, pinkies, and knuckles.
Usages in other examples
| Example name | Example for |
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