Animation Rig Biped Head and Neck object

Provides parameters to animate the head and neck for a biped character.

Parameters

Display Bodypart

Toggles the display of proxy geometry for the head and neck.

Animation

Control LOD

Changes the level of display for the head and neck controls.

Set Animation Defaults

Sets the animation parameter values to their default values.

Head World Space Blend

Blend between local and world space for rotations.

The rest of the controls on this tab are for translating and rotating different parts of the head and neck.

Rigging

Hook Object

The path of the hook object.

Note

The hook object provides parent transforms to the body part.

Pretransforms

Provides controls to change the pretransform positions of the parts of the head and neck.

Rotations

Provides controls to rotate the neck, head, and jaw.

Preferences

Display Animation Controls

Toggles the display of animation controls on the rig.

Display Proxy Geometry

Toggles the display of the proxy geometry for the body part.

Control Scale

Modify the per-part control scale.

Control Color

Modify the per-part control color.

Control Level of Detail

These parameters allow you to modify the display of the neck root, neck, head, head gimbal, jaw, eyes look at, left/right eye look at, and left/right eye.

Usages in other examples

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