Animation Rig Biped Head and Neck
object
Provides parameters to animate the head and neck for a biped character.
Parameters
|
Display Bodypart |
Toggles the display of proxy geometry for the head and neck. |
Animation
|
Control LOD |
Changes the level of display for the head and neck controls. |
|
Set Animation Defaults |
Sets the animation parameter values to their default values. |
|
Head World Space Blend |
Blend between local and world space for rotations. |
The rest of the controls on this tab are for translating and rotating different parts of the head and neck.
Rigging
|
Hook Object |
The path of the hook object. Note
The hook object provides parent transforms to the body part. |
Pretransforms
Provides controls to change the pretransform positions of the parts of the head and neck.
Rotations
Provides controls to rotate the neck, head, and jaw.
Preferences
|
Display Animation Controls |
Toggles the display of animation controls on the rig. |
|
Display Proxy Geometry |
Toggles the display of the proxy geometry for the body part. |
|
Control Scale |
Modify the per-part control scale. |
|
Control Color |
Modify the per-part control color. |
Control Level of Detail
These parameters allow you to modify the display of the neck root, neck, head, head gimbal, jaw, eyes look at, left/right eye look at, and left/right eye.
Usages in other examples
| Example name | Example for |
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