Animation Rig Biped Leg
object
Provides parameters to animate the leg for a biped character.
Parameters
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Display Bodypart |
Toggles the display of proxy geometry for the leg. |
Animation
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Control LOD |
Changes the level of display for the leg controls. |
|
Set Animation Defaults |
Sets the animation parameter values to their default values. |
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FK/IK Blend |
Blends between forward and inverse kinematic solutions. |
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Match FK to IK |
Matches the FK rotations to the IK solver end positions. |
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Match IK to FK |
Matches the IK solver end positions to the FK rotations. |
|
Stretch Ratio |
Controls the stretch ratio for IK body parts. A value of 0 is no stretch, and a value of 1 is full stretch. Stretch is a percentage of the distance between the end of the bone and IK control. |
|
Custom Control Space |
Provides a custom control space to IK solutions. This allows you to lock the controls to an object in world space, independent of the rig space. |
|
Custom Space Blend |
Blend between the standard and any custom IK space. |
The rest of these parameters provide IK and FK controls to translate and rotate the parts of the leg.
Rigging
Hooks
|
Hook Object |
The path of the hook object. Note
The hook object provides parent transforms to the body part. |
|
Hook Controls |
References to global character placer so the arm moves relative to it. |
|
Side |
Determines if the leg is the left or right leg of the character. |
Pretransforms
Provides controls to change the pretransform positions of the parts of the leg.
Bone Rotations
Provides controls to rotate the pelvis, IK thigh, shin bone, ankle bone and toe bone.
Bone Rest Angles
Provides controls to set the bone rest angles for the pelvis, IK thigh, shin bone, ankle bone and toe bone.
Bone Lengths
Provides controls to set the bone lengths for the pelvis, IK thigh, shin bone, ankle bone and toe bone.
Bone IK Solvers
Provides controls to set the bone kinematics for the pelvis, leg, ankle, and toe.
Hook Out Rotations
Provides controls to set the hook out rotations for the thigh, knee, ankle, ball, and toe.
Preferences
|
Display Bones |
Toggles the display of bones on the rig. |
|
Display Animation Controls |
Toggles the display of animation controls on the rig. |
|
Display Proxy Geometry |
Toggles the display of the proxy geometry for the body part. |
|
Control Scale |
Modify the per-part control scale. |
|
Control Color |
Modify the per-part control color. |
Control Level of Detail
These parameters allow you to modify the display of the pelvis, IK foot, IK rotate from toe, IK ball/toe, IK leg twist, FK thigh, FK shin/ankle/toe translate/rotate, and leg curve.
Usages in other examples
| Example name | Example for |
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