Animation Rig Biped Spine object

Provides parameters to animate the spine for a biped character.

Parameters

Display Bodypart

Toggles the display of proxy geometry for the spine.

Animation

Control LOD

Changes the level of display for the spine controls.

Set Animation Defaults

Sets the animation parameter values to their default values.

The rest of the controls on this tab are for translating and rotating different parts of the spine.

Rigging

Hook Object

The path of the hook object.

Note

The hook object provides parent transforms to the body part.

Pretransforms

Provides controls to change the pretransform positions of the parts of the spine.

Hook Out Rotations

Provides controls to set the hook out rotations for the Neck, Chest, Lower Back, and Hip Rotate.

Preferences

Display Animation Controls

Toggles the display of animation controls on the rig.

Display Proxy Geometry

Toggles the display of the proxy geometry for the body part.

Control Scale

Modify the per-part control scale.

Control Color

Modify the per-part control color.

Control Level of Detail

These parameters allow you to modify the display of the COG, COG pivot/gimbal, hip, lower back, chest, and neck.

Usages in other examples

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