Animation Rig Quadruped Front Leg object

Provides parameters to animate the front leg for a quadruped character.

Parameters

Display Bodypart

Toggles the display of proxy geometry for the front leg.

Animation

Control LOD

Changes the level of display for the leg controls.

Set Animation Defaults

Sets the animation parameter values to their default values.

Custom Control Space

Provides a custom control space to IK solutions. This allows you to lock the controls to an object in world space, independent of the rig space.

Custom Space Blend

Blend between the standard and any custom IK space.

The rest of these parameters provide controls to translate and rotate the parts of the front leg.

Rigging

Hooks

Hook Object

The path of the hook object.

Note

The hook object provides parent transforms to the body part.

Hook Controls

References to global character placer so the arm moves relative to it.

Side

Determines if the leg is the left or right leg of the character.

Pretransforms

Provides controls to change the pretransform positions of the parts of the leg.

Bone Rotations

Provides controls to rotate the shoulder, shoulderblade, upperarmm, and forearm.

Bone Rest Angles

Provides controls to set the bone rest angles for the shoulder, shoulderblade, upperarmm, and forearm.

Bone Lengths

Provides controls to set the bone lengths for the shoulder, shoulderblade, upperarmm, and forearm.

Kinematic Solvers

Points to the kinematic solvers for the shoulder bone, shoulderblade bone, and arm.

Hook Out Rotations

Provides controls to set the hook out rotations for the shoulder, elbow, wrist, palm, finger, and shoulderblade.

Preferences

Display Bones

Toggles the display of bones on the rig.

Display Animation Controls

Toggles the display of animation controls on the rig.

Display Proxy Geometry

Toggles the display of the proxy geometry for the body part.

Control Scale

Modify the per-part control scale.

Control Color

Modify the per-part control color.

Control Level of Detail

These parameters allow you to modify the display of the shoulder, shoulderblade, arm twist, hand, finger tip, palm, and finger.

Usages in other examples

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