Animation Rig Quadruped Head and Neck object

Provides parameters to animate the head and neck for a quadruped character.

Parameters

Display Bodypart

Toggles the display of proxy geometry for the head and neck.

Animation

Control LOD

Changes the level of display for the head and neck controls.

Set Animation Defaults

Sets the animation parameter values to their default values.

Head Space Blend

Translate/Rotate World Head Space Blend

Controls to translate and rotate the world head space blend.

Stretch Ratio

Controls the stretch ratio for IK body parts. A value of 0 is no stretch, and a value of 1 is full stretch. Stretch is a percentage of the distance between the end of the bone and IK control.

The rest of the controls on this tab are for translating and rotating different parts of the head and neck.

Rigging

Hook Object

The path of the hook object.

Note

The hook object provides parent transforms to the body part.

Hook Controls

References to global character placer so the head and neck move relative to it.

Pretransforms

Provides controls to change the pretransform positions of the parts of the head and neck.

Bone Lengths

Provides controls to set the bone lengths for the head and neck bones.

Kinematic Solvers

Points to the kinematic solvers for the neck and head.

Hook Out Rotations

Provides controls to set the hook out rotations for the neck bones, neck bone end, and hook out head.

Preferences

Display Bones

Toggles the display of bones on the rig.

Display Animation Controls

Toggles the display of animation controls on the rig.

Display Proxy Geometry

Toggles the display of the proxy geometry for the body part.

Control Scale

Modify the per-part control scale.

Control Color

Modify the per-part control color.

Control Level of Detail

These parameters allow you to modify the display of the neck, head, head gimbal, jaw, eyes look at, left/right eye look at, and left/right eye.

Usages in other examples

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