Animation Rig Quadruped IK Spine object

Provides parameters to animate the IK spine for a quadruped character.

Parameters

Display Bodypart

Toggles the display of proxy geometry for the spine.

Animation

Control LOD

Changes the level of display for the spine controls.

Set Animation Defaults

Sets the animation parameter values to their default values.

Stretch Ratio

Controls the stretch ratio for IK body parts. A value of 0 is no stretch, and a value of 1 is full stretch. Stretch is a percentage of the distance between the end of the bone and IK control.

The rest of the controls on this tab are for translating and rotating different parts of the spine.

Rigging

Hook Object

The path of the hook object.

Note

The hook object provides parent transforms to the body part.

Pretransforms

Provides controls to change the pretransform positions of the parts of the spine.

Bone Lengths

Provides controls to change the lengths of the chest, spine, and sacrum bones.

Kinematic Solvers

Points to the kinematic solvers for the chest lead bone and spine.

Hook Out Rotations

Provides controls to set the hook out rotations for the sacrum, bones, and spine end.

Preferences

Display Bones

Toggles the display of bones on the rig.

Display Animation Controls

Toggles the display of animation controls on the rig.

Display Proxy Geometry

Toggles the display of the proxy geometry for the body part.

Control Scale

Modify the per-part control scale.

Control Color

Modify the per-part control color.

Control Level of Detail

These parameters allow you to modify the display of the COG, COG pivot/gimbal, neck, neck gimbal, hip, hip gimbal, spine neck, spine hip, ribcage, ribcage gimbal, and spine ribcage.

Usages in other examples

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