Sticky Blend
object
Computes its transfrom by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
See also: Sticky
Overview
The Sticky object computes its transform from a UV position on a polygonal surface. Sticky Blend blends between two or more Sticky objects to get a new transform that still follows the surface. You can weight each input.
All inputs to this object must be Sticky objects, and all Sticky objects must be sticking to the same surface.
Parameters
Sticky Blend
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Attribute |
The attribute name of the texture to use for the polygonal parameterization. |
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Orient To Surface |
Whether the local orientation of the point should be used. Uses the surface normal as the Z axis and the texture’s U axis as the Y axis. |
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Fetch World Transform |
Uses the transform of the input Sticky geometry. If this is off, uses the parent transform of the Sticky Blend node. |
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Wrap in U/V |
Wraps U and V values outside the U/V range. When this is off, the node ignores out of range U and V values. |
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U/V Range |
The range of valid U/V values. Values outside this range will either wrap or be ignored, depending on the Wrap in U/V setting. |
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Assume UV Coordinates Unchanging |
When this is on, the node saves time by not regenerating its cache of the target surface’s texture coordinates. Only turn this off if the target surface has animated geometry. |
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Clear UV Caches |
Forces this node to regenerate its cache of the the target surface’s texture coordinates. This node is conservative about rebuilding the cache, so you may need to use this if you change the geometry of the target surface. For animated geometry, turn off the Assume UV Coordinates Unchanging. |
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Weights |
The weight assigned to each input sticky object. Higher weights move the blended point closer to that sticky object. |
Render
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Display |
Whether or not this object is displayed. Turn on the checkbox to have Houdini use this parameter, then set the value to 0 to hide the object, or 1 to show the object. If the checkbox is off, Houdini ignores the value. |
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Set Wireframe Color |
Use the specified wireframe color |
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Wireframe Color |
The display color of the object |
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Viewport Selecting Enabled |
Object is capable of being picked in viewport. |
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Select Script |
Script to run when the object is picked in the viewport. See select scripts . |
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Cache Object Transform |
Caches object transforms once Houdini calculates them. This is especially useful for objects whose world space position is expensive to calculate (such as Sticky objects), and objects at the end of long parenting chains (such as Bones). This option is turned on by default for Sticky and Bone objects. See OBJ cache preferences for how to control the size of the object transform cache. |
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Geometry Scale |
Uniform scaling about the xyz axes. |
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Display |
Whether to display only the icon, only the axis, or both.
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Control Type |
Switches between the type of geometry to display.
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Orientation |
Used in conjunction with circle or plane primitives. Determines which circles or planes to display.
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Shaded Mode |
Determines whether to display the primitives as shaded objects or as wireframe objects.
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Usages in other examples
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