Quadruped Animation Rig object

Provides parameters to animate the quadruped autorig.

Note

After you generate the Animation and Deform rigs, you have to Refresh Imports from the gear menu in the Parameters tab of the Operator Type Properties of the two assets, since the parameter dialogs are relatively empty. The dialogs are build using the new Import Blocks, so you have to tell the assets to refresh and populate the import folders, and currently HOM can’t do that but will be able to in the future so the assets will be able to be put down locked and ready to go.

Parameters

Control LOD

Changes the level of display for all rig animation controls.

Animation

Set Animation Defaults

Sets all animation parameter values to their default values.

Body Part Sub-tabs

The controls on these tabs are for animating the body parts of the character.

Animation Data

Generate Mocap Rig

Generate a motion capture rig asset from the character.

Read Autorig

Source File

Load Autorig animation data from a file.

Refit Tolerance

Tolerance to use when attempting to refit raw keyframes.

Read/Reload

Apply the animation in the specified file to the rig, with keyframes being refit using the tolerance.

Write Autorig

File Path

File to write keyframe data to.

Write Keyframe Data

Convert the current animation to keyframes and write out to the specified file.

Preferences

Display Bones

Toggles the display of bones on the rig.

Display Proxy Geometry

Toggles the display of proxy geometry on the rig.

Proxy File

Where the Proxy geometry for the animation rig is stored. This can be either a disk file, or embedded in the asset definition.

Reload Geometry

Causes Houdini to hit the reload button on the File SOP that is used to read in the proxy geometry.

Use Embedded Proxy

Puts a path representing the embedded proxy geometry into the Proxy File parameter.

Display Parts

Toggles the display of individual body parts.

Body Part Sub-tabs

Display Animation Controls

Toggles the display of animation controls on the rig.

Control Scale

Modify the per-part control scale.

Control Color

Modify the per-part control color.

Control Level of Detail

Modify the level of detail level for individual controls.

Usages in other examples

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