Render particle node

Controls how particles render.

See also: Instance, Sprite

The parameters of this operator control how the renderer draws particles.

Note

These settings can only affect all particles equally. The usual particle-specific local variables do not make sense in this operator and are not available.

Tip

To change particle size for individual particles, use the Property POP to set the particle’s scale (pscale) attribute.

Using Render

  1. Select the particle system you want to be affected.

  2. Click the Render tool on the Drive Particles tab.

  3. Choose the shape you want the particles to be replaced with in the drop-down menu on the operation controls toolbar or parameter editor.

Parameters

Activation

Turns the POP on and off.

Particle Type

How the particles are rendered.

If you are outputting to RenderMan, use Disk for RiPoint and Line for RiCurve.

Spheres

Render particles as spheres.

Disks

Render particles as flat discs oriented toward the camera.

Lines

Render particles as lines between their previous and current positions. This is similar to how particles appear in the 3D viewport.

Tubes

Render particles as open tubes between their previous and current positions.

Capped

Render particles as capped tubes between their previous and current positions.

Rounded

Render particles as round-capped tubes between their previous and current positions.

Particle Size

Sets the size of rendered particles. To change particle size for individual particles, use the Property POP to set the particle’s scale (pscale) attribute.

Particle Blur

How long the particles will appear when rendered. For end to end connectivity, set this to 1/$FPS. To stretch particles increase this value, or to squash them decrease it.

Sphere Normals

When Particle type is “Disk”, tweak the normals so the discs appear spherical. This lets you “get away with” the lighter-weight discs while still approximating the look of spheres.

Usages in other examples

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