Render
particle node
Controls how particles render.
The parameters of this operator control how the renderer draws particles.
These settings can only affect all particles equally. The usual particle-specific local variables do not make sense in this operator and are not available.
To change particle size for individual particles, use the Property POP to set the particle’s scale (pscale) attribute.
Using Render
-
Select the
particle system you want to be affected. -
Click the
Render tool on the Drive Particles tab. -
Choose the shape you want the particles to be replaced with in the drop-down menu on the operation controls toolbar or parameter editor.
Parameters
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Activation |
Turns the POP on and off. |
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Particle Type |
How the particles are rendered. If you are outputting to RenderMan, use Disk for RiPoint and Line for RiCurve.
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Particle Size |
Sets the size of rendered particles. To change particle size for individual particles, use the Property POP to set the particle’s scale ( |
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Particle Blur |
How long the particles will appear when rendered. For end to end connectivity, set this to |
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Sphere Normals |
When Particle type is “Disk”, tweak the normals so the discs appear spherical. This lets you “get away with” the lighter-weight discs while still approximating the look of spheres. |
Usages in other examples
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