Mantra: Image3D Procedural
shader
Generates an iso-surface from a 3D texture image (.i3d) file.
If you don’t specify a bounding box for the procedural, the bounding box of the texture map will be use.
Parameters
Main
|
I3D File |
Specifies the file to render. |
|
Density Channel |
The name of the density channel. |
|
Density Threshold |
The density threshold at which to generate the iso-surface. |
|
Level Of Detail |
Specifies an alternate level of detail for the polygonization of the texture. |
|
Filter |
The filter to be used in evaluation of the texture. |
|
Filter Width |
The width of the filter. |
IFD Bounds
|
Bounding Box |
The bounding box controls let you specify a bounding box for the referenced geometry. Only when this bounding box is “on screen” will mantra load the referenced geometry. You can set Bounding box to No bounding box required, in which case mantra will always load the references geometry regardless. You can also specify the bounding box by referencing the SOP’s bounding box in the SOP Bounds parameter. |
|
SOP Bounds |
The geometry whose bounding box you want to reference. |
|
Min Bounds |
The minimum bounding box dimensions, when setting explicit bounds. |
|
Max Bounds |
The maximum bounding box dimensions, when setting explicit bounds. |
For more information on .i3d files, see the
Image3d Files help page.
Usages in other examples
| Example name | Example for |
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