VEX Clay
shader
The clay shader uses the Oren-Nayar diffuse lighting model to simulate very rough surfaces.
The clay shader uses the Oren-Nayar diffuse lighting model to simulate very rough surfaces. Unlike Lambertian shading, the surface roughness is taken into account when computing illumination. There is no specular lighting done in this shader.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| PointNormals |
Point surface node |
|
| RiverBed |
Fluid Object dynamics node |