VEX Corrugated
shader
This displacement shader simulates corrugated material (like cardboard or metal.
This displacement shader simulates corrugated material (like cardboard or metal.
Texture coordinates (or the surface parametric coordinates) are used. This shader does not self anti-alias, so you may need to increase shading quality to improve anti-aliasing. The squareness parameter affects the shape of the corrugations
Usages in other examples
| Example name | Example for |
|---|