VEX Decal shader

This surface shader generates a plastic surface which has a texture map modulating the diffuse at…

This surface shader generates a plastic surface which has a texture map modulating the diffuse attribute of the surface The texture map can be a decal, repeat infinitely, or have its edges streak. If no texture coordinates are specified, the parametric coordinates of the surface are used for texturing.

Usages in other examples

Example name Example for

UV Transform surface node

Load | Launch

Attrib Create surface node

Load | Launch

UV Project surface node

Load | Launch

Point surface node

Load | Launch

Convert surface node

Load | Launch

Paste surface node

Load | Launch

Particle Fluid Emitter dynamics node

Load | Launch

Particle Fluid Emitter dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Sink dynamics node

Load | Launch

Particle Fluid Sink dynamics node

Load | Launch

Particle Fluid Object dynamics node

Load | Launch

Particle Fluid Object dynamics node

Load | Launch

Particle Fluid Object dynamics node

Load | Launch

Particle Fluid Object dynamics node

Load | Launch

Particle Fluid Object dynamics node

Load | Launch

Particle Fluid Object dynamics node

Load | Launch

Particle Fluid Object dynamics node

Load | Launch