VEX Fluffy Cloud
shader
This shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.
This shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.
This shader will simply computes a density field representing a noisy sphere.
Parameters
|
Noise Frequency |
how quickly the noise changes over space |
|
Noise Offset |
translation of the noise |
|
Cloud Time |
noise is computed using 4D noise. The cloud time provides the offset for the 4th dimension. This allows the noise to change smoothly over time. |
|
Noise Amplitude |
strength of the noise |
|
Noise Roughness |
fractal lacunarity |
|
Turbulence |
number of octaves of noise are computed |
|
Cloud Radius |
the size of the sphere. |
|
Fringing |
The resulting density is determined by whether the sample point is inside or outside the noisy sphere. The fringing controls the softness of the edge of the noisy sphere. |
Usages in other examples
| Example name | Example for |
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