VEX Fluffy Cloud shader

This shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.

This shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.

This shader will simply computes a density field representing a noisy sphere.

Parameters

Noise Frequency

how quickly the noise changes over space

Noise Offset

translation of the noise

Cloud Time

noise is computed using 4D noise. The cloud time provides the offset for the 4th dimension. This allows the noise to change smoothly over time.

Noise Amplitude

strength of the noise

Noise Roughness

fractal lacunarity

Turbulence

number of octaves of noise are computed

Cloud Radius

the size of the sphere.

Fringing

The resulting density is determined by whether the sample point is inside or outside the noisy sphere. The fringing controls the softness of the edge of the noisy sphere.

Usages in other examples

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