VEX Glass
shader
The glass shader simulates a transparent, refractive surface.
The glass shader simulates a transparent, refractive surface. It’s possible to specify a reflection map or to use ray-tracing to compute reflections.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| RiverBed |
Fluid Object dynamics node |
|
| WorkflowExample |
Particle Fluid Solver dynamics node |
|
| WorkflowExample |
Particle Fluid Object dynamics node |
|
| ReferenceFrameForce |
Reference Frame Force dynamics node |