VEX Glass shader

The glass shader simulates a transparent, refractive surface.

The glass shader simulates a transparent, refractive surface. It’s possible to specify a reflection map or to use ray-tracing to compute reflections.

Usages in other examples

Example name Example for

Fluid Object dynamics node

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Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Object dynamics node

Load | Launch

Reference Frame Force dynamics node

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