VEX Metal
shader
Simulates a reflective metallic surface.
Simulates a reflective metallic surface.
Parameters
|
Reflection Bias |
Can be used to prevent self-reflections of the surface. |
|
Reflection Angle |
If set soft reflections will be generated. |
|
Area Sample |
Controls the quality of soft reflections. |
|
Environment Map |
If specified, reflection rays which miss objects will pick up color from the environment map. |
|
Tint |
Modulates the color of the environment map. |
|
Null Object |
Used to define the space for the environment map. Typically, this should point to a null object which has no transform associated with it. |
|
Environment Blur |
changes the filter width on the environment map evaluation. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| WorkflowExample |
Particle Fluid Solver dynamics node |
|
| WorkflowExample |
Particle Fluid Object dynamics node |