Capture Mirror
surface node
Copies capture attributes from one half of a symmetric model to the other.
See also: Capture, Capture Metaball, Capture Proximity, Capture Layer Paint
A correspondence is established between each point of the source side of the model (the side in which the arrow is on) with the closest mirrored point on the destination side. This allows you to paint capture weights (using the Capture Layer Paint SOP) on one half of a character, and have those weights applied to the other half.
Before mirroring capture weights, your skin geometry must be captured to bones or metaballs using the Capture SOP, the Capture Proximity SOP, or the Capture Metaball SOP. Both the source (From) and destination (To) regions or metaball groups have to be specified in this initial capture.
The From and To fields specify a list of capture regions or metaball groups that are to be mirrored. Both the from and to list orders are important; capture regions are matched by their orders in their respective lists. For example, to mirror the right arm to the left arm one might have:
From: "ruparm/cregion 0" "rlowarm/cregion 0" "rhand/cregion 0"
To: "luparm/cregion 0" "llowarm/cregion 0" "lhand/cregion 0"
Parameters
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Group |
Specifies a subset of points to affect. |
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Use Group As |
Specifies whether the Group field specifies the set of source or destination points. |
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Capture Type |
Whether to use Bone Capture or Metaball Capture when mirroring. That is, whether to mirror the |
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Behavior |
How to treat unspecified capture regions. These also change the behavior of the capturing. Each choice is associated with a different workflow.
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Origin |
The origin of the reflection plane. |
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Distance |
Distance to move reflection plane. |
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Direction |
Direction of the reflection plane’s normal. This normal should face the source points when “Copying” unspecified capture regions. |
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From |
This is a space delimited list of quoted relative paths of capture regions or metaballs to act as the source objects. If you're using bones, specify the bone’s name and the capture region primitive number (as in |
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To |
To is specified using the same format as From, but specifies the destination bones or metaball object. The two lists form a one-to-one correspondence, so their order is important. If these regions aren’t already captured, this will be captured using their rest transforms. |
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Point Coloring |
Whether to apply coloring to the incoming geometry by capture region.
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Zero Weight Point Color |
The color to apply to points when they are not weighted by any capture regions or metaball groups. |
Usages in other examples
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