Clip
surface node
Removes or groups geometry on one side of a plane, or creases geometry along a plane.
See also: Cookie, Poly Split, Edge Divide, Surfsect 2 more , Break, Shatter
When Keep is not “All primitives”, this operator attempts to clip all input primitives above or below the plane. If clipping would destroy the primitive’s structure (polygons, particle systems), the primitive is simply deleted.
You can use this operator as a modeling tool, or to manually clip polygons outside the field of view to reduce scene complexity.
The sense of the Distance parameter changed in Houdini 5. You may need to negate the value in older hip files.
Using Clip
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Select the object you want to to clip.
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Click the
Clip tool on the Polygon tab. -
Specify the plane in which you would like the object to be clipped by moving the clip handle or clicking
on the handle and choosing an axis in the align handle menu.This tool automatically clips half of the object. Moving the clip handle allows you to change how much of the object gets clipped.
Parameters
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Group |
Subset of the input geometry to clip. |
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Keep |
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Origin |
Origin of the clipping plane. |
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Distance |
Distance to translate the clipping plane along its normal. |
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Direction |
Normal vector of the clipping plane. |
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Create Groups |
Generates groups for clipped geometry. |
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Above Plane |
Name of group above the clipping plane. |
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Below Plane |
Name of group below the clipping plane. |
Example files
ClipParticle
ClipVariations
$HFS/houdini/help/examples/nodes/sop/clip/ClipVariations.cmd
This network compares the various ways in which the Clip SOP can be used with geometry. Depending on what parts of the clipped geometry we want to keep, different effects are achievable.
The Clip SOP can also be used as a grouping tool by specify group boundaries with clip planes.
Clip planes can be animated. Play the animation to view the results.