Connectivity surface node

Creates an attribute with a unique value for each set of connected primitives or points.

See also: Partition

The default name for the attribute is class.

Each primitive or point is assigned a number from 0 to the number of connected sets minus 1. Two primitives or points that share the same number will be connected.

Parameters

Connectivity Type

Determines whether it is to be points that are classified or primitives. The attribute will be a point or primitive attribute depending on this setting.

Attribute

The name of the attribute to create.

Local Variable

The name of the local variable to map the new class to. By default it is the ALL CAPS version of the attribute.

Use UV Connectivity

Available only in the Primitive Connectivity mode.

Normally, two primitives are considered connected if they share any points. If this is set, they are instead considered connected if they have vertices that have the same vertex texture cooridinate.

Note that this applies to vertex texture attribute, not point texture attributes.

Usages in other examples

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