Capture Region
surface node
Supports Capture and Deform operation by creating a volume within which points are captured to a bone.
Typically one or more Capture Regions are placed in an object (usually a bone) and named “capture_region”. The object is then read into a Capture operation through the object’s hierarchy. The object is moved to deform the Capture operation’s geometry with a Deform operation.
The Capture Region volume is a tube with hemispheres at each end. By adjusting the shape of the capture region, you can affect how points are weighted by the Capture operation. The closer a point is to the edge of a region, the lighter the weight. Thus you can increase point weighting by increasing the size of the region.
The parameters in the Region tab define the values used for deforming the skin points while the values in the capture tab define the values used for capturing them. The shape of the capture region used for capturing can be viewed with the kinematic override set to “capture”. Just select Settings > Objects > Kinematic Override: capture from the menu.
Rig Adjustment parameters define a transform that nullifies deformations that may be caused by bone position tweaking during a rigging process. This happens after the geometry has been captured when bone joints need to be adjusted to improve animation. After capturing, moving a bone is going to deform the captured geometry. To reset this deformation, the capture region in a deforming (animating) pose needs to be aligned back with the capture region in a capturing pose. A transformation defined by the Rig Adjustment parameters aligns the deform and the capture incarnations of the capture region. This transformation is automatically calculated by the Align Capture Pose tool or when an hscript command “bonealigncapture” is invoked on bones. On a side note, the transform order of the rig adjustment is RTS and rotation order is ZYX.
Using Edit Capture Region
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Select the bones to edit.
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Click the
Edit Capture Regions tool on the Character tab. -
Drag the arrows to edit the bone capture regions.
You can change the Edit Region in the operations toolbar to Deform Geometry if you want to edit the capture geometry.
Parameters
Region
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Animate |
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Rig Adjustment |
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Capture
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Orientation |
A capture counterpart of the Orientation parameter in Region tab. |
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Center |
A capture counterpart of the Center parameter in Region tab. |
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Rotate |
A capture counterpart of the Rotate parameter in Region tab. |
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Squash and Stretch |
A capture counterpart of the Squash and stretch parameter in Region tab. |
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Top Height |
A capture counterpart of the Top Height parameter in Region tab. |
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Top Cap |
A capture counterpart of the Top Cap parameter in Region tab. |
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Bottom Height |
A capture counterpart of the Bottom Height parameter in Region tab. |
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Bottom Cap |
A capture counterpart of the Bottom Cap parameter in Region tab. |
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Height Scale |
A capture counterpart of the Height Scale parameter in Region tab. |
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Inner/Outer Weight |
Defines the weight of a point exactly on the center line and edge of the region respectively. Point weights in between will be blended. |
Display
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Display Color |
The Capture operation uses region colors for helpful feedback. By default the region inherits the color of its containing object (via an expression). |