Dissolve
surface node
Deletes points, primitives, and edges from the input geometry and repairs any holes left behind.
Unlike the Delete SOP, this operator fills any holes left by the deleted edges.
This operator can easily creates polygons with more than 4 sides. You may want to append a Divide SOP to triangulate any N-sided polygons created by this operator.
Using Dissolve
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Select the points, edges, or polygons you wish to dissolve.
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Click the
Dissolve tool on the Polygon tab.
Turning on the Remove Inline Points checkbox on the parameter editor will remove points that no longer have edges attached.
Parameters
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Group |
The points, primitives, or edges to delete. This field is treated as a set of edges. Edges that are not part of any entity in the group field do not get deleted. Normally you will use this operator in the scene view and simply select the edges you want; however, if you need to you can also use a space-separated list of the following codes in this field to specify edges:
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Operation |
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Re-compute Normals |
Calculates the normals on remaining geometry after the deletion occurs. |
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Remove Inline Points |
Removes points of dissolved edges if they do not affect the resulting shape. |
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Collinearity Tolerance |
Points within this distance of being on the same line are deleted when Remove inline points is on. |
Example files
Usages in other examples
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