Iso Surface
surface node
Generates an isometric surface from an implicit function.
See also: Iso Offset
The IsoSurface operation uses implicit functions to generate isometric surfaces. It can be used to visualize grade 12 math homework in 3D. Alternatively, this operation can be used to visualize a 3D texture image.
The input to this node defines the bounding box within which the iso surface or volume primitive is created. Once the bounding box of the input is taken, the iso surface is clipped to its dimensions.
Parameters
|
Generate from 3D Texture |
Use a 3D texture file to specify density instead of an expression. |
|
Implicit Function |
Function for implicit surface building. |
|
Minimum Bound |
The minimum clipping plane boundary for display. |
|
Maximum Bound |
The maximum clipping plane boundary for display. |
|
3D Texture File |
The path to a 3D texture file |
|
Texture Channel |
The channel of the 3D texture file which specifies the density field |
|
Density |
Generate the surface where the texture file has this value |
|
Divisions |
The density of polygons along the xyz axes. |
|
Build Volume |
Instead of creating a polygonal isosurface, will create a volume primitive according to the expression. |
Local variables
|
X, Y, Z |
Variables in the implicit function equation. |
|
V |
If the input geometry contains volume primitives, this is the total value of those volume primitives at the current point. The value of each volume primitive is added to a running total to get the final $V value. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| RBDtoSmokeHandoff |
Smoke Object dynamics node |
|
| RestField |
Smoke Object dynamics node |
|
| SourceVorticlesAndCollision |
Smoke Object dynamics node |
|
| ReferenceFrameForce |
Reference Frame Force dynamics node |