MDD
surface node
Animates points using an MDD file.
See also: MDD Point Cache
This operator allows you to read in an MDD file previously created using the MDD Point Cache ROP, or another package, and animate the input geometry based on the point locations specified in the MDD file.
If there is no input geometry, then points with no connectivity will be created to represent the MDD file.
Point numbers in the input geometry must match point numbers in the MDD file.
Parameters
|
MDD File |
The name of the file to be read. |
|
Frame |
The frame to read from the MDD file. This defaults to Tip
To offset the animation to start at a different frame, use the expression |
|
Reload MDD |
Force a reloading of the file. |
|
Interpolation |
Type of interpolation to be used for inter-frame evaluation of the MDD file. |
|
Coordinate System |
The coordinate system used in the MDD file. If this is set to Right-Handed, z coordinates will be negated upon loading to match Houdini’s native left-handed coordinate system. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| SimpleMDD |
MDD Point Cache render node |