Mirror
surface node
Duplicates and mirrors geometry across a mirror plane.
The Mirror Operation duplicates and mirrors geometry. If the point normal attribute exists, it is also mirrored for each point. Quadrics and pasted surfaces are also supported.
Using Mirror
|
At the Scene level |
|
|
At the Geometry level |
|
Parameters
|
Group |
Primitives to mirror |
|
Origin |
Origin of mirror plane |
|
Distance |
Distance of mirror plane along its normal |
|
Direction |
Normal direction of mirror plane |
|
Reverse Normals |
Reverses the normals of the mirrored geometry. Reverse U and Reverse V options apply only to mesh-type primitives (such as NURBS surfaces for example). |
|
Keep Original |
Preserves the input geometry. If unchecked, only the selected geometry will remain. |
|
Consolidate Seam |
Consolidates points along the mirror. New points are only consolidated with their mirrored counterpart. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| Birdy |
Sequence Blend surface node |