Object Merge
surface node
Merges geometry from other Geometry objects into this one.
See also: Fetch, POP Network, Null
Parameters
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Transform |
The source geometry can be transformed to account for differences between the source object’s orientation and a reference orientation. None will prevent any corrective transform from being done. Into This Object will ensure the object has difference between the source object and this object’s transforms applied. Into Specified Object will use the specified transform object rather than this object as the destination space. |
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Transform Object |
The object to transform the other objects relative to.
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Create Point Groups |
Creates a point group for every object that is merged in. Each group name is made unique by appending a number if necessary. |
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Point Group Prefix |
When generating names for new point groups containing the imported geometry, add this prefix. This makes it easier to identify the groups created by this merge. |
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Create Primitive Groups |
Creates a primitive group for every object that is merged in. Each group is made unique by appending a number if necessary. |
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Primitive Group Prefix |
When generating names for new primitive groups containing the imported geometry, add this prefix. This makes it easier to identify the groups created by this merge. |
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Create Per-Point Path |
Creates an attribute named You can use this attribute in later point expressions as |
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Create Per-Primitive Path |
Creates an attribute named You can use this attribute in later primitive expressions as |
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Number of Objects |
The number of object merge parameters available. |
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Enable Merge n |
Controls whether the node uses this line. This can be useful if you only want to temporarily disable a merge instead of removing it completely. |
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Object n |
A path to geometry to merge. Click the button at the end of the text box to choose a node, or type a path manually. Tip
You can use See the surface node help for an explanation of display and render flags.
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Group n |
A group of primitives within the object to merge in. Leave this blank to merge in the entire object. |
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Expand Group n |
When Group n is not blank, turn this option on to merge in an extra ring of primitives. This is useful for maintaining the correct seam when merging in polygon primitives that are to be subdivided. |