Point Jitter
surface node
Jitters points in random directions.
This node will randomize point locations by slightly altering their values. This is useful when precisely aligned data can be a problem. For example, a set of springs that are exactly aligned might be in precise balance that is unrealistic. Jittering the point positions will break the artificial symmetry.
This node works on points.
:
|
Group |
Points to jitter. |
|
Scale |
Overall scale of the offset to move the points. Points are jittered by a value of -0.5 to 0.5 times this scale, and then modified by the other scales. |
|
Axis Scales |
Each axis of jitter is scaled by the corresponding scale here. This can be used to achieve a two dimensional jitter by setting the unwanted axis to 0. |
|
Seed |
The random number seed used to generate the jitter values. Changing this will create a different set of jitter offsets. |
|
Use PScale |
If enabled, the pscale point attribute will be used to further scale the jitter amount. This provides per-point jitter control. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| DrainExample |
Particle Fluid Emitter dynamics node |
|
| VolumeSource |
Particle Fluid Emitter dynamics node |
|
| PressureExample |
Particle Fluid Solver dynamics node |
|
| ParticlesAndCloth |
Particle Fluid Solver dynamics node |
|
| DrainExample |
Particle Fluid Sink dynamics node |
|
| PressureExample |
Particle Fluid Object dynamics node |