Poly Bevel
surface node
Bevels points and edges.
See also: Extrude, Poly Extrude, Subdivide, Divide
In the simplest case of zero repetition, this node replaces points and edges with faces. With more repetition, it replaces those faces with more faces, leading to smoother bevels.
This is useful for rounding off sharp edges on polygonal geometry. You can also use it to increase detail in facial features by beveling edge loops around eyes and mouths.
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To bevel corners, select the corner points. To bevel edges, select the edges.
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Choose Poly Bevel.
Relative inset is calculated as a percentage of the primitive’s size. If the original object changes size/shape, the size of the bevel will change. If you want the bevel to always be the same size, use the Absolute parameter instead.
If you modify the original (upstream) geometry after creating the bevel node, the bevel may break.
In this case, use the Fuse operator to re-fuse the points and re-apply the bevel. See repairing polygons for information.
Using PolyBevel
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Select the points, edges, or polygons you want to bevel.
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Click the
PolyBevel tool on the Polygon tab.
You can change the bevel specifications in the parameter editor. By default the bevel is set to relative, but can be switched to absolute once the object is selected. The bevel type can also be modified in the Bevel Type drop-down menu.
You must enter a value in the Repetition field when switching to round bevels for the change to take place.
Parameters
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Group |
The edges or points to bevel. |
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Bevel Type |
At zero repetition, all four bevel types result in identical outputs (that is, single surfaces are formed in place selected points and edges). The difference between the bevel types is characterized by the way each adds detail to the resulting beveled faces with increasing repetition values. There are four bevel types:
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Default Entity |
With no group selection made, the default entity parameter determines if the operation bevels all points or edges of the geometry. This parameter has no effect if a group is specified. |
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Relative Inset |
Inset is interpreted as a ratio of the distance from a primitive’s vertices to its center. This type of inset is bounded. It is the best choice when bevellng large sets of geometry, facial features, and in cases where very different sizes of primitives are involved. |
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Absolute Inset |
Inset is interpreted as an absolute length from either a vertex along an corresponding edge or from an edge along its perpendicular. This type of inset is generally not bounded. It is useful when beveling symmetrical geometry, small sets of geometry consisting of primitives with similar sizes, and in cases where the desired inset is explicitly known. |
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Repetitions |
Repetitions is a measure of the quantity of additional geometry introduced. It correlates to twice the number of geometry added in place of an edge and to twice the number of segments each edge of the new face created in place of a point is divided into. |
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Recompute Point Normals |
Re-evaluates point normals if they exist. If this is not set, the point normals will be interpolated in the same manner as the points. |