Poly Frame
surface node
Creates coordinate frame attributes for points and vertices.
This node generates coordinate frame attributes for points and vertices based on a user selected frame-style. Computed frames consist of normal, tangent, and bitangent vectors; however, the user may choose to disable output of tangent and/or bitangent vectors. Computed vectors are normalized but are not necessarily orthogonal. You can choose to make the vectors orthogonal by turning on the Make frame orthogonal checkbox in the parameter editor.
The Texture Coordinates frame style requires texture coordinate attributes (either point or vertex attributes). Texture coordinates are taken from the current layer.
Parameters
|
Group |
A subset of the source geometry for which attributes are to be computed. |
||||||||
|
Entity |
The type of elements referenced in the Group field. |
||||||||
|
Style |
|
||||||||
|
Normal Name |
The name of the normal attribute. |
||||||||
|
Tangent Name |
The name of the tangent attribute. |
||||||||
|
Bitangent Name |
The name of the bitangent attribute. |
||||||||
|
Make frame orthogonal |
When enabled, enforces the constraint that the frame vectors be orthogonal. The tangent and bitangent vectors are adjusted to be orthogonal to each other and the normal. |
Example files
Usages in other examples
| Example name | Example for |
|---|