Primitive Split surface node

Takes a primitive attribute and splits any points whose primitives differ by more than a specified tolerance at that attribute.

See also: Vertex Split

For each point in the input geometry, Primitive Split tests the specified attribute to see if it is within a specified tolerance on each primitive sharing that point. For each group of vertices outside the tolerance, a new point will be created.

This operation is useful for splitting the topology of a polygon mesh for tristripping or other operations.

Parameters

Group

The point group to act on.

Attribute

The name of the primitive attribute to perform the test on.

Tolerance

The maximum error in any dimension of the attribute before it will be split.

Usages in other examples

Example name Example for

Dop Import surface node

Load | Launch

RBD Glue Object dynamics node

Load | Launch