Primitive Split
surface node
Takes a primitive attribute and splits any points whose primitives differ by more than a specified tolerance at that attribute.
See also: Vertex Split
For each point in the input geometry, Primitive Split tests the specified attribute to see if it is within a specified tolerance on each primitive sharing that point. For each group of vertices outside the tolerance, a new point will be created.
This operation is useful for splitting the topology of a polygon mesh for tristripping or other operations.
Parameters
|
Group |
The point group to act on. |
|
Attribute |
The name of the primitive attribute to perform the test on. |
|
Tolerance |
The maximum error in any dimension of the attribute before it will be split. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| PointBasedRBD |
Dop Import surface node |
|
| BlendSolverWithRBDGlue |
RBD Glue Object dynamics node |